We’re a team who are always challenging ourselves to make great games for our players, and to make great games, we need great people. If you’re interested in working with us, then you can see our current vacancies below. Alongside competitive salaries, we offer a range of employee benefits too.

As we’re based in the Canary Islands, we enjoy good weather all year. With fantastic beaches just around the corner you can relax or participate in a variety of water sports. The National Park, Mount Teide is also close by which you can hike up, or grab a cable car, to see fantastic views. In Tenerife, you’ll never be short of things to do.

Perks of the Job


Private Medical and Dental Care

Life Insurance

Relocation Assistance

Free Breakfasts & Soft Drinks

Regular Appraisals

We are looking for a Lead Programmer to join our team, to work on a new unannounced game.
This is an opportunity to join the team in a critical role, during the prototyping
and pre-production phase.
The ideal candidate will need to demonstrate strong leadership and coding skills.
This role is located in Tenerife and will provide a relocation package and competitive salary for the right candidate.
– Lead and mentor the team of programmers: share your experience,
expertise, and lead by example.
– Be a champion for quality at the studio having a “player-first” attitude,
actively working to improve the player experience.
– Define objectives and be committed to meeting these on time.
– Take ownership of the code architecture and technical quality.
– Actively write code for systems / features alongside other programmers.
– Support Production in defining and planning the scope of the game.
– Identify risks within development and actively provide solutions.
– Establish and drive best practices amongst the team.
– Communicate and collaborate with other disciplines including Design, Art & QA.
-Work closely with the Lead Designer to ensure that feature requirementsare met.
– Extensive experience using Unity.
– Extensive experience using C#.
– Experience developing games for PC and Console platforms.
– Excellent leadership skills.
– Excellent communications skills
– Excellent problem-solving skills.
– Quality focused, with a “player-first” approach.
– Highly organised, self-motivated and proactive individual.
– Knowledge of version control such as Github.
– A solid understanding of physics games.
– Prior experience in a senior / leadership role.
Nice to have:
– Experience working on character action / 3D platformers.
– Experience in implementing networking for games.
Apply today by sending your CV and cover letter to

We are looking for a UI Artist to collaborate with our team, to work on a new unannounced game. The ideal person will have significant prior experience in developing UI layouts, styles and assets.

Responsibilities include:
–         Designing the layout of the UI ensuring the flow is properly considered
–         Proposing and defining a style for the UI
–         Creating the UI assets to required specifications
–         Animating the UI

Any experience of using and implement assets in Unity is a bonus.

Apply by emailing jobs@nobrakesgames.com

We are looking for an Animator to collaborate with our team, to work on a new unannounced game.

The ideal person will have proven experience in creating character animations and be technically minded having solid experience using Unity.

The work involves creating animations, importing them into Unity and using bespoke Unity tools to control how the animation plays in game.
3DS Max preferred, but Maya also considered.
Any knowledge and experience of physics games is a bonus.

Apply by emailing jobs@nobrakesgames.com