We’re a team who are always challenging ourselves to make great games for our players, and to make great games, we need great people. If you’re interested in working with us, then you can see our current vacancies below. Alongside competitive salaries, we offer a range of employee benefits too.

As we’re based in the Canary Islands, we enjoy good weather all year. With fantastic beaches just around the corner you can relax or participate in a variety of water sports. The National Park, Mount Teide is also close by which you can hike up, or grab a cable car, to see fantastic views. In Tenerife, you’ll never be short of things to do.

Perks of the Job

Flexi-Time

Private Medical and Dental Care

Life Insurance

Relocation Assistance

Free Breakfasts & Soft Drinks

Regular Appraisals

We are looking for Level Designer or Senior Level Designer to join the team. You’ll be hands-on creating our next game, designing & creating content which excites and engages our players.
 
Built on the phenomenal success of Human: Fall Flat, we have opened a new studio in Tenerife, and are looking for a proactive and creative individual to join us.
 
You’ll be joining early in the development cycle, so this is a real opportunity to be hands-on prototyping mechanics and levels, working with the Lead Designer to prepare the game for full Production. In this role, you can make a significant contribution to not only the game, but also the studio as we want employees to feel empowered in developing the team culture.
You will need to be hands-on in engine, demonstrating a passion for designing levels, building prototypes and proving out solid mechanics. You will also need to have a good understanding of the physics and the player audience.
 
This role is located in Tenerife and will provide a relocation package and competitive salary for the right candidate.
 
Responsibilities:
  • Design and implement level layouts that feature great composition, flow and mechanic progression in Unity.
  • Create and build level mechanics that feel great to play.
  • Show real ownership and work actively to iterate and improve the playerexperience.
  • Identify features and functionality of the game with the Lead Designer.
  • Be vocal in level reviews, sharing feedback and thoughts with the team.
  • Analyse and respond appropriately to player feedback and user testing.
  • Collaborate and communicate with multiple disciplines.
  • Research and communicate trends in competing titles.
  • Create documentation as required.
  • Share knowledge of best design practices with the team where relevant.
 
Requirements:
  • The ability to demonstrate level design skills, either through a Portfolio and prior professional experience.
  • Good problem-solving skills.
  • Quality focused, with a “player-first” approach.
  • Experience developing games for PC or Console platforms.
  • Excellent verbal and written communication skills.
  • Proactive with a willingness to learn new and develop existing skills.
 
Nice to have:
  • Proficient in Unity.
  • C# scripting skills.
  • Experience developing prototypes in engine.
  • 3+ years, preferably in a level design role.
  • Experience developing games for PC or Console platforms.
  • Knowledge of version control such as Github.
  • Knowledge of Twitch/YouTube influencers and streaming.
  • Experience in physics games/3D platformers.
 
Apply today by sending your CV and cover letter to
jobs@nobrakesgames.com
We are looking for a Lead Programmer to join our team, to work on a new unannounced game.
 
This is an opportunity to join the team in a critical role, during the prototyping
and pre-production phase.
 
The ideal candidate will need to demonstrate strong leadership and coding skills.
 
This role is located in Tenerife and will provide a relocation package and competitive salary for the right candidate.
 
Responsibilities:
– Lead and mentor the team of programmers: share your experience,
expertise, and lead by example.
– Be a champion for quality at the studio having a “player-first” attitude,
actively working to improve the player experience.
– Define objectives and be committed to meeting these on time.
– Take ownership of the code architecture and technical quality.
– Actively write code for systems / features alongside other programmers.
– Support Production in defining and planning the scope of the game.
– Identify risks within development and actively provide solutions.
– Establish and drive best practices amongst the team.
– Communicate and collaborate with other disciplines including Design, Art & QA.
-Work closely with the Lead Designer to ensure that feature requirementsare met.
 
Requirements:
– Extensive experience using Unity.
– Extensive experience using C#.
– Experience developing games for PC and Console platforms.
– Excellent leadership skills.
– An understanding of networking.
– Excellent communications skills
– Excellent problem-solving skills.
– Quality focused, with a “player-first” approach.
– Highly organised, self-motivated and proactive individual.
– Knowledge of version control such as Github.
– A solid understanding of physics games.
– Prior experience in a senior / leadership role.
 
Nice to have:
– Experience working on character action / 3D platformers.
– Experience in implementing networking for games.
 
Apply today by sending your CV and cover letter to
jobs@nobrakesgames.com