We’re a team who are always challenging ourselves to make great games for our players, and to make great games, we need great people. If you’re interested in working with us, then you can see our current vacancies below. Alongside competitive salaries, we offer a range of employee benefits too.

As we’re based in the Canary Islands, we enjoy good weather all year. With fantastic beaches just around the corner you can relax or participate in a variety of water sports. The National Park, Mount Teide is also close by which you can hike up, or grab a cable car, to see fantastic views. In Tenerife, you’ll never be short of things to do.

Perks of the Job

Flexi-Time

Private Medical and Dental Care

Life Insurance

Relocation Assistance

Free Breakfasts & Soft Drinks

Regular Appraisals

We are No Brakes Games, a talented team of indie developers passionate about creating quality games. We are now looking for a Lead Programmer to join us in our modern and welcoming studio in sunny Tenerife. 

Following the phenomenal success of Human: Fall Flat, it’s such an exciting time to be a part of our team as we are working on a new and unannounced title currently in pre-production. 

Creativity, fun, and innovation are at the heart of our games and we always encourage our team to feel empowered, happy, and inspired as a collaborative force.  

We offer a competitive salary and a comprehensive benefits package, as well as help with relocation costs. We’re also set up for remote working until it’s safe for everyone to return to our studio. 

Responsibilities: 

  • Take ownership of the code architecture and technical quality. 
  • Actively write code for systems / features alongside other programmers. 
  • Lead and mentor the team of programmers: share your expertise and lead by example. 
  • Be a champion for quality at the studio having a “player-first” attitude, actively working to improve the player experience. 
  • Support Production in defining objectives with realistic and achievable timeframes. 
  • Identify risks within development and actively provide solutions. 
  • Establish and encourage best practices amongst the team. 
  • Communicate and collaborate with other disciplines including Design, Art & QA. 
  • Work closely with the Lead Designer to ensure that feature requirements are met. 

Requirements: 

  • Experience using Unity and C#. 
  • At least 1 shipped title on PC or Console. 
  • Strong leadership and communication skills. 
  • Quality focused, with a “player-first” approach. 
  • Excellent problem-solving skills. 
  • Positive and proactive attitude. 
  • A solid understanding of physics games. 
  • Prior experience in a senior / leadership role. 

Nice to have: 

We are No Brakes Games, a talented team of indie developers passionate about creating quality games. We are now looking for a Senior Gameplay Programmer to join us in our modern and welcoming studio in sunny Tenerife. 

Following the phenomenal success of Human: Fall Flat, it’s such an exciting time to be a part of our team as we are working on a new and unannounced title currently in pre-production. 

Creativity, fun, and innovation are at the heart of our games and we always encourage our team to feel empowered, happy, and inspired as a collaborative force.  

We offer a competitive salary and a comprehensive benefits package, as well as help with relocation costs. We’re also set up for remote working until it’s safe for everyone to return to our studio.

Responsibilities: 

  • Collaborate with the team to write systems and implement features to actively improve the player experience. 
  • Work alongside other programmers and take responsibility for important features. 
  • Contribute to the code architecture and technical quality. 
  • Prototype gameplay systems and refine them to make them production ready. 
  • Help to keep the code optimal with performance and networking in mind. 
  • Communicate and collaborate with other disciplines including Design, Art & QA. 
  • Work closely with the Lead Designer to ensure that feature requirements are met. 

Requirements: 

  • Experience using Unity and C#. 
  • At least 1 shipped title on PC or Console. 
  • Quality focused, with a “player-first” approach. 
  • Good communication skills. 
  • Strong problem-solving skills. 
  • Positive and proactive attitude. 
  • good understanding of physics games. 

Nice to have: 

  • Experience working on character action / 3D platformers. 

To apply, email jobs@nobrakesgames.com

We are No Brakes Games, a talented team of indie developers passionate about creating quality games. We are now looking for a Lead Artist to join us in our modern and welcoming studio in sunny Tenerife. 

Following the phenomenal success of Human: Fall Flat, it’s such an exciting time to be a part of our team as we are working on a new and unannounced title currently in pre-production. 

Creativity, fun, and innovation are at the heart of our games and we always encourage our team to feel empowered, happy, and inspired as a collaborative force.  

We offer a competitive salary and a comprehensive benefits package, as well as help with relocation costs. We’re also set up for remote working until it’s safe for everyone to return to our studio. 

 Responsibilities: 

  • Art ownership from initial style development to final release of the game. 
  • Create immersive and engaging locations with a strong sense of place. 
  • Support and challenge your team members, and take an active role in the game’s development. 
  • Be hands on creating environment art and assets, leading by example. 
  • Mentor and lead other artists. 
  • Work closely with other Leads to uphold the vision and core pillars of the game. 
  • Provide constructive feedback with an eye for quality. 
  • Establish best processes & art pipelines. 
  • Support Production in defining the roadmap with realistic and achievable timeframes. 

 Requirements: 

  • Experience using 3DS Max / Maya, and Unity. 
  • Experience creating environment art based off level blockouts. 
  • A broad portfolio, showing a range of styles from realistic to stylised. 
  • Experience developing art style & assets for a PC or Console game. 
  • Ability to demonstrate ideas through sketches, concepts or paint-overs. 
  • Good communication skills. 
  • Creative and proactive individual. 
  • Texturing experience in Photoshop or other software. 
  • Time management and organisational skills. 

 Nice to have: 

  • Experience using Substance Painter or similar software. 

To apply, email jobs@nobrakesgames.com