We’re a team who are always challenging ourselves to make great games for our players, and to make great games, we need great people. If you’re interested in working with us, then you can see our current vacancies below. Alongside competitive salaries, we offer a range of employee benefits too.

As we’re based in the Canary Islands, we enjoy good weather all year. With fantastic beaches just around the corner you can relax or participate in a variety of water sports. The National Park, Mount Teide is also close by which you can hike up, or grab a cable car, to see fantastic views. In Tenerife, you’ll never be short of things to do.

Perks of the Job

Flexi-Time

Private Medical and Dental Care

Life Insurance

Relocation Assistance

Free Breakfasts & Soft Drinks

Regular Appraisals

No Brakes Games are looking for a Game / Level Designer to join the team. You’ll be hands-on creating our next game, designing & creating content which excites and engages our players.

Built on the phenomenal success of Human: Fall Flat, we have opened a new studio in Tenerife, and are looking for a proactive and creative individual to join us.

You’ll be joining at the beginning of the development cycle, so this is a real opportunity to be hands-on prototyping mechanics and levels, working with the Lead Designer to prepare the game for full Production. In this role, you can make a significant contribution to not only the game, but also the studio as we want employees to feel empowered in developing the team culture.

You will need to be hands-on in engine, demonstrating a passion for designing levels, building prototypes and proving out solid mechanics. You will also need to have a good understanding of the player audience.

This role is located in Tenerife and will provide a relocation package and competitive salary for the right candidate.

(Please note that we are unable to provide Visa Sponsorship for this role & candidates must have the existing right to work within the EU)

Responsibilities:

  • Building content and levels in Unity.
  • Coming up with mechanics and contributing ideas to the design process.
  • Identifying features and functionality of the game with the Lead Designer.
  • Being vocal in level reviews, sharing feedback and thoughts with the team.
  • Analysing and responding appropriately to player feedback and user testing.
  • Collaborating and communicating with multiple disciplines.
  • Researching and communicating trends in competing titles.
  • Creating documentation as required.
  • Sharing knowledge of best design practices with the team where relevant.

Requirements:

  • The ability to demonstrate level design skills, either through a Portfolio, or prior professional experience.
  • Good problem-solving skills.
  • Excellent verbal and written communication skills.
  • Proactive with a willingness to learn new and develop existing skills.
  • Quality focused, with a “player-first” approach.

Nice to have:

  • Proficient in Unity.
  • C# scripting skills.
  • Experience developing prototypes in engine.
  • 2+ years, preferably in a level design role.
  • Experience developing games for PC or Console platforms.
  • Knowledge of version control such as Github.
  • Knowledge of Twitch/YouTube influencers and streaming.
  • Experience in physics games/3D platformers.

Apply today by sending your CV and cover letter to jobs@nobrakesgames.com

No Brakes Games are looking for a Mid-Level/Senior Artist to establish and create the visual style of their next game.

Built on the phenomenal success story of Human: Fall Flat, we have opened a new studio in Tenerife, and we are looking for an imaginative and creative individual to join our team.

This is an opportunity to establish the look of our next big title, working alongside the rest of the team. In this role, you can make a significant contribution to not only the game, but also the team as we want employees to feel empowered in developing the studio culture.

You will need to provide a portfolio demonstrating your creativity, and styles in which you work.

This role is located in Tenerife and will provide a relocation package and competitive salary for the right candidate.

(Please note that we are unable to provide Visa Sponsorship for this role & candidates must have the existing right to work within the EU).

Key responsibilities:

  • Art ownership from the initial concept and prototype to final release of the game.
  • Establishing and creating the visual style, working closely with design to develop the core pillars of the game.
  • Creating levels / environments from concept to release ready, developing the context and theme for each level.
  • Lighting environments.
  • Creating paint overs or concepts to develop and demonstrate different ideas.
  • Implementing art in Unity engine, ensuring that it meets technical and design specifications.
  • Providing and addressing feedback, actioning this where appropriate.
  • Collaborating and communicating with the whole team.

Requirements:

  • Prior experience defining and implementing art styles, preferably from prototype to final release.
  • Demonstrable knowledge of development pipeline, including asset integration (preferably in Unity).
  • Prior art experience in a relevant role.
  • Good sense of composition to support level design.
  • Skilled in either 3DS Max or Maya.
  • Skilled in the use of Photoshop.
  • Proficient in Unity.
  • Creative, self-motivated and proactive individual.
  • Knowledge of version control such as Github.
  • Quality focused, with a “player-first” approach.
  • Attention to detail.

Nice to have:

  • Prior experience shipping a PC or Console title.
  • The ability to create effects.
  • Basic character animation skills.
  • The ability to create and implement UI styles / layouts.

No Brakes Games are looking for an Assistant / Associate Producer to join the team.

Built on the phenomenal success story of Human: Fall Flat, we have opened a new studio in Tenerife and are looking for a proactive and highly organised individual to join us.

You will be helping to guide the development of our new unannounced game from early prototype to final release, working alongside and supporting the rest of the team. You will also be working directly alongside our Studio Director, learning about and supporting the business needs of the studio.

In this role, you can make a significant contribution to not only the game, but also the team as we want employees to feel empowered in developing the studio culture.

This role is located in Tenerife and will provide a relocation package and competitive salary for the right candidate.

(Please note that we are unable to provide Visa Sponsorship for this role & candidates must have the existing right to work within the EU).

Key responsibilities:

  • Collaborating with the team to guide the production of the game development life cycle, ensuring we deliver a quality player experience on-time, within budget and scope.
  • Upholding and championing the creative vision.
  • Project lifecycle planning and management: assisting in developing roadmaps and milestone plans, and leading sprint / task planning sessions.
  • Supporting the team and keeping track of development, ensuring that any issues, dependencies or blockers are identified and finding solutions for these.
  • Working alongside the Studio Director to assist with the business needs of the studio, including any general administration duties.
  • Maintaining communication within the team and with publishers / external teams where relevant.
  • Organising build reviews and participating in these; sharing, collating, distributing and actioning feedback as appropriate.
  • Supporting internal and external QA to help prioritise and triage bugs.
  • Liasing with the community where relevant to support development.
  • Being an ambassador for the company values.

Requirements:

  • Prior experience working in the Games Industry.
  • Strong ability to prioritise and adapt quickly to the team and project needs.
  • Excellent communication skills.
  • Proficiency with scheduling tools such as Hansoft, Jira etc.
  • Ability to work autonomously and as part of a team.
  • Strong understanding of agile development.
  • Passion for video games.

Nice to have:

  • Previously shipped titles on PC or Console platforms.
  • Social media savvy.
  • Experience using Unity.

No Brakes Games are looking for a QA tester & Junior Level Designer to join our team.

We are a team who hire proactive and multi-talented individuals, and so this is a rare opportunity for someone to join in a QA Tester role, but also have the chance to learn and contribute towards Level Design.

In your primary QA role, you will be testing across PC and Console Platforms. In your secondary Level Design role, you will be working in engine in Unity to create content for an unannounced game.

The role is located in our studio in Tenerife and will provide a relocation package and competitive salary for the right candidate.

(Please note that we are unable to provide Visa Sponsorship for this role & candidates must have the existing right to work within the EU)

Responsibilities:

  • Testing the game, investigating bugs and reporting them to the team
  • Ensuring the quality of our games remains high
  • Carrying out test cases with a high attention to detail
  • Recording bugs in a database tracker, ensuring they are clear and informative
  • Communicating with the rest of the development team to support the development process, including reproducing bugs and validating fixes
  • Assisting the QA Lead and Production with updating and maintaining test plans as required
  • Co-ordinating and reviewing feedback from playtests
  • Suggesting improvements for the game
  • Actively contributing towards generating ideas for content
  • Creating in-game content and levels using Unity with direction from the Lead Designer

Requirements:

  • Excellent communication skills
  • Proactive and supportive attitude
  • Attention to detail and analytical / problem-solving skills
  • Collaboration skills
  • Computer literate
  • Willingness and enthusiasm to learn
  • PC or console gamer
  • Creative thinker
  • Fluent in English
  • Experience in Unity (as a hobby, through education, or prior work experience)

Nice to have:

  • Experience as a QA tester on PC or Console games
  • Experience creating and maintaining test plans
  • Experience of bug tracking databases such as Hansoft, Jira etc.
  • Experience of source control such as Perforce or Github
  • Demonstrable skills in game or level design
  • Experience using Steam Workshop for Human: Fall Flat to create levels

Apply today by sending your CV and cover letter to jobs@nobrakesgames.com